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AI Insights · Timothy · April 2024

Top 5 Season Pass Games on Android in El Salvador for Q1 2024

Discover the performance of the top 5 Season Pass Games on Android in El Salvador during Q1 2024, including trends in downloads, revenue, and active users.

Top 5 Season Pass Games on Android in El Salvador for Q1 2024

In the first quarter of 2024, the top 5 Season Pass Games on Android in El Salvador demonstrated varied performance across downloads, revenue, and active users. Here's a closer look at each application's performance based on Sensor Tower data.

Free Fire: 7th Anniversary showed a mixed trend in weekly revenue, peaking at about $13.3K towards the end of January, then experiencing a decline to approximately $5.3K in mid-March. Weekly downloads fluctuated, reaching a low of around 10K in late February and rebounding to approximately 19.1K by the end of March. Active users saw a slight dip from 665K at the start of January to 666K by the end of March, with notable stability throughout the quarter.

Call of Duty: Mobile Season 7 experienced a steady decline in weekly revenue, starting at $4.7K in early January and ending at roughly $2.4K in late March. Downloads also decreased over the quarter, falling from about 4K in early January to 1.9K by the end of March. Active users remained relatively stable, hovering around 30K throughout the quarter.

EA SPORTS FC™ Mobile Soccer saw an increase in weekly revenue early in the quarter, peaking at approximately $2.5K at the end of January, before declining to $1.5K by the end of March. Weekly downloads showed an upward trend, starting at 5.4K in early January and rising to about 7.6K by the end of March. Active users remained consistent, with a slight increase from 94.5K in early January to 90K by the end of March.

Brawl Stars experienced fluctuating weekly revenue, peaking at around $2.3K in late January and stabilizing at approximately $1.9K by the end of March. Downloads exhibited a similar pattern, increasing from 3K in early January to about 4.7K by the end of March. Active users remained fairly stable, starting at 51K in early January and ending at approximately 53.4K in late March.

Clash Royale showed a decline in weekly revenue, starting at $1.9K in early January and ending at around $1.4K by the end of March. Downloads fluctuated, peaking at approximately 6.1K in early January and stabilizing at about 4.6K by the end of March. Active users saw an overall increase from 381K in early January to around 388.4K by the end of March.

For more detailed insights and further analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024